

EX version does an attack after the dash which appears to crumple the opponent. His new move Hakyokujin is a counter that moves him next to the opponent after activating. Hien Shippuu Kyaku will combo from standing attacks if you make use of jump cancels. EX version is not anywhere juggle unlike Takuma's. Lots of hits, though, so look out for the scaling. Both normal and EX Zanretsuken juggle the opponent so you can follow up afterwards. EX Shourankyaku moves quickly and appears right in front of the opponent. Can super cancel it too! Startup is slow though, so can be avoided by watching for the EX flash and rolling or jumping. It juggles the opponent so you can use the dash to follow up with additional attacks.

He can do a short dash after C Ko'ouken. He has a new command move (Shougeki Sandanzuki, I think? Probably f+A) that does three punches, and there's no knockback on the first or second hits so it's easier to connect combos from further away than if you used f+B. stand D has less lag than Takuma's and can be linked into a stand C or even a Ryuuko Ranbu. Mr Karate can cancel any of his standing normals (except stand D) into a super jump. Translation by SonicTempest via Orochinagi UPDATE: Added a combo video and a translation from Sonic Tempest for Mr. Check out everything after the jump and we'll be sure to post any more translations or info as it becomes available. Karate fighting it out versus a number of other characters. Next is about ten minutes worth of one versus one gameplay with Mr. Oh yeah, how about that meter burning Shen Woo combo? The first video is what appears to be a rundown of his moveset and/or a mini-tutorial going over various applications for his normal and special attacks, not to mention a few cross-up setups. SNK-Playmore uploaded another batch of videos for the King of Fighters XIII all which are focused on upcoming DLC character, Mr.
